This was a recent purchase but just as good since it’s about all I’ve played just recently :o. Halcyon 6 is a strategy turn based combat game based on surviving, talking to other races, and collecting a lot of st00f. The story starts off as you being part of the Federation starbase Halcyon 6. From what you know the starbase is old as all get out and has technology that apparently is not fully understood as of yet. A patrol had left the starbase under concern from a transmission that was sent about an incursion. Upon arriving you find hostile creatures and are thrown into your first battle. It is pretty straightforward and it helps you understand how combat goes, but with the results shows just how quick you have to start working.
Your primary objective at first is to get the grasp of what Halcyon 6 can do, and then to collect the necessary materials to create the rooms and also to build other items needed for fleets and defenses. Your captains (the portraits on the bottom of the screen) can pilot one ship each and they have their own group of greenshirts (just think Star Trek lol) and they also work on specific tasks laid out in the locations and Halcyon 6 itself. Depending on their understanding of their specific type (Tactical, Engineering, or Science) it may take longer or shorter based on their proficiency. Eventually you can also automate their functions so you don’t have to manually send out a fleet each time to collect the resources.
Combat is straightforward as well, each of your captains have abilities, in space combat and on foot, and these are used to cause damage, heal your allies, protection, or many other options. Some can also cause status effects that if used in conjunction with other ottacks that exploit the damage can do some major pain. It’s a balance between having power and also having options to heal and keep your ships alive.
Overall the game is great, loved playing thru it (past the main store, now in the after endgame bit?) and think it would appeal with many people. Here’s a video as well of combat scenes for both space and foot to show a difference between them.
I had an idea while playing Hand of Fate last weekend. I was looking at how the game plays and honestly it could seriously match some of the quest lines or other related gameplay and they could be substituted. Some of the combat aspects can be modified to run simply in chats or the like. I’ll think of some ideas in terms of some foundations and put together a starting idea once I’ve thought it over some more :D. Here’s a video of the gameplay from Hand of Fate to give you an idea of how it works.
bit Dungeon II is a continuation of the original that I played on Kongregate long ago. When I found out about the second I was piqued as I really liked the original, it was hard as hell at times lol. The second does just as well, but does have some additional bits that brings it up a notch.
The game is based on the original aspect of the first, you are avenging your loved one and fighting your way out. You run across the landscape, coming across many various lands and enemies. Most have typical creatures that also have a larger variant or even special great creatures, different from the smaller varieties. But one thing particular with each realm is the dungeon. Each dungeon has a randomly generated setup that you must roll through until you reach the boss at the end. Once you slap them silly you go into another room and find some loot, usually a higher rarity item that will help you greatly.
The game is based on two lives. You have one which is signified by the heart at the top left and it will be a bright blue (which is like you oddly enough). When you ‘die’, you reappear by a campfire which you can sleep by to get a shot of your stats and a health refill. If you die again and you do not have another life (bright heart) then your game is over. If you do die you can actually go and recover your heart and still continue on if you make it back out. Usually I’ve been able to go and recover it but on occasion it was dangerous to go back and get it.
Overall I like the game, it’s really fun and I enjoy it just as much as I did the first. It wasn’t bad priced either when I got it (forgot how much though). Definitely an interesting one if you have the extra time for it!
Double update this Wednesday! Since I fell behind, I decided to put the Runescape and game reviews together in one big fat entry.
First is Hammerwatch! A roguelike dungeon crawler, you choose your class, ranging from a Paladin, Ranger, Rogue, and others and try to meet with your companions that are stranded on the other side of a bridge that goes out at the beginning of the game. You roam around the dungeon, murdering everything you run into, collecting keys to open doors, and coins to eventually upgrade your stats or abilities. You can also collect vendor coins which actually make purchases cheaper, which will help a lot in future purchases.
And now for the RuneReview! Combat got updated to be more responsive and less laggy. After talking to some of my clanmates and some in Twitterscape, I’ve gotten mixed reviews on what they think. For myself, I think that the update did a lot better, I use Revolution primarily and it is seamless in moving from one ability to another. Now I still need to use a familiar with this and try it as well, but just from the combat stance, it’s very nice. As for the aggressive monsters, I haven’t tested them yet, but it’s good that some of the more arrr monsters are menacing again.
It’s been a bit since I’ve posted… my fault XD. So to restart it up, I’m going to do a first review on one of the games I’ve gotten recently :D. It’s definitely interesting, as per the gameplay.
Coin Crypt runs as a roguelike in your maps are always different, and no two games will ever be the same. But the mechanics of this game are much different than typical roguelikes. Most have you just plowing through killing everything you got by sword, magic, or what have you, but in Coin Crypt, your weaponry are coins! Each coin has different abilities, ranging from health restoration to stealing other coins, to doubling the use of coins. As well as this, each coin has a certain value so you can use these coins to purchase equipment within the mazes. The bigger decisions are though: do you use certain coins because they have good benefits or hold onto them for future value trades? It’s definitely your choice, as each one does differently.
I myself like to use coins when I get them, so I don’t limit myself per se, but I do hold onto higher value ones for more needed moments than just chucking them at the next enemy. As well as this I tend to try and use special coins when I’m better off and more direct damage/healing coins when I’m a bit loose.
Take a look if you want sometime, it’s a decent little game, and last I remember it’s not that expensive, so worth a try :o.