Murder, mayhem, lots of guns, oh and aliens. That pretty much sums up Metal Slug, and Metal Slug Attack brings these elements together in a war of attrition with whoever has the bigger more shootier army wins. The game is played with the aim to break the base of your enemy by overwhelming their soldiers and finally destroying the base itself. While the aim is simple, it does get complicated at times. If you are a fan of the Metal Slug series then you will appreciate all of the characters, enemies, and other tidbits that bring you back to all of the screaming, explodyness you remember.
The majority of the screens are for different sections. One space is for enhancing your units with funds to beef them up, items to give them more statistical benefits and also the ability to ‘evolve’ a unit by upping their rarity and getting them another star. There’s more features you unlock as you get higher in level, which you get XP by completing the campaign mode or also fighting other players in PVP and getting XP for a victory or minimal gains for losing. Myself I haven’t done everything just yet, but I am slowly unlocking all of the extra things. At the time there is a beginner’s campaign that is running that will get you some boosts until a certain level threshold, things like good login bonuses and other helpful tidbits that will help you while going thru the different missions.
Your group consists of the characters you get from the random crank (which is the character draw among other items at times), you can reorder them at any point and you also get to choose your ‘limit break’ (what I call it) which charges over time during the fight and damages the enemy fairly heavily. There is strategy in choosing who to use as the higher AP characters are harder to deploy (you have to build up your total threshold and gain of AP) but they do have very good benefits, so either small AP armies to overwhelm or high AP units to juggernaut your way through enemy lines. I have a decent mix myself for slowly building up and then using the bigger units to start to tear thru their thicker ranks.
Overall the game is pretty fun, the art style still goes on point from the series, and it’s just as chaotic as you would expect. Take a look at some matches going thru campaign mode for an example.
This was a recent purchase but just as good since it’s about all I’ve played just recently :o. Halcyon 6 is a strategy turn based combat game based on surviving, talking to other races, and collecting a lot of st00f. The story starts off as you being part of the Federation starbase Halcyon 6. From what you know the starbase is old as all get out and has technology that apparently is not fully understood as of yet. A patrol had left the starbase under concern from a transmission that was sent about an incursion. Upon arriving you find hostile creatures and are thrown into your first battle. It is pretty straightforward and it helps you understand how combat goes, but with the results shows just how quick you have to start working.
Your primary objective at first is to get the grasp of what Halcyon 6 can do, and then to collect the necessary materials to create the rooms and also to build other items needed for fleets and defenses. Your captains (the portraits on the bottom of the screen) can pilot one ship each and they have their own group of greenshirts (just think Star Trek lol) and they also work on specific tasks laid out in the locations and Halcyon 6 itself. Depending on their understanding of their specific type (Tactical, Engineering, or Science) it may take longer or shorter based on their proficiency. Eventually you can also automate their functions so you don’t have to manually send out a fleet each time to collect the resources.
Combat is straightforward as well, each of your captains have abilities, in space combat and on foot, and these are used to cause damage, heal your allies, protection, or many other options. Some can also cause status effects that if used in conjunction with other ottacks that exploit the damage can do some major pain. It’s a balance between having power and also having options to heal and keep your ships alive.
Overall the game is great, loved playing thru it (past the main store, now in the after endgame bit?) and think it would appeal with many people. Here’s a video as well of combat scenes for both space and foot to show a difference between them.
In addition to Pokemon Go the company had surprised us with another game fairly quickly: Pokemon Duel! The gist of Duel is your Pokemon are figures, and they are used on a gameboard. The board is setup with two entry points which are the corners closest to you and your base space which is the colored flag spot nearest to your bench. Your aim is to either claim the base space or block entry to your opponent so they cannot pull anyone else out.
Now the strategy for this can be pretty intense as each Pokemon has a wheel which dictates what kind of action it’ll take. There are 4 main colors: White, which is a normal attack; Blue, which usually works with evasion; Purple, which is a special attack; and Gold, which is a special as well but can trump Purple. The wheel decisions are done automatically, so when you tap it it stops both wheels at once and what it shows is the results (unless a move respins it to something else or builds up damage [Fury Swipes for example]).
As well as this the movement on the board plays a role as well as you can surround a Pokemon to knock it out and there are multiple paths to take to get to the base space or entry points. Overall there is definitely a pretty intense strategy you will find with this, and if you like board games with different aspects then this will be up your alley. The last point in preparation is plates, which look like cards. These plates are used like items during Pokemon games, boosts to damage from X Damage, Antidote to cure poison, or even a Respin if you think you need one that turn. There are different variations and rarities for these as well.
MTX in the game isn’t very heavy, and you can get a good hunk of Gems from either login bonuses or just going thru the quest line. As well as this there is a PvP system that pits you against others to see who is craftier. Fans of the Pokemon genre will get some interest in the game, but I believe primarily those that like strategy more-so will enjoy it more. Here is a video of an actual PvP match to give you an idea of what a game looks like.
(Video Link is coming)
Sunless Sea is Fallen London animated and focused on the zee. What is the zee you ask? Probably best you don’t know honestly, but I’ll tell you anyhow since you’re so curious.
The zee is the wide berth of water that your ship plys as it travels across to various locations, fending off pirates, living icebergs, various creatures and monsters, and maybe getting some interesting stuff done. Most of the locations are various locales maybe seen with the browser based game it is based from (like fungal chopping camps, tomb colonist towns, and other hidden tidbits). Your aim is to select aspects of yourself (affirmations are always fun) and your drive that sends you out to zee.
While you are in port or even sometimes while out at zee you will run into storylets, which are little conversations or actions that give you choices on how to take it on (or disregard it all together). Things that happen during the game (like being cursed by Salt for example) can influence how these events will resolve, so it’s helpful to keep in mind what it could possibly do. Overall it is a very fun game, it warns you that your first captain will most likely die (and they will, no doubt), so it takes some getting used to, but is very entertaining.
A video link is incoming soon, but as my stream was kinda hiccity I didn’t want to use that one, so I’ll have a simple recording done and uploaded.
Anyone who plays some tabletop games may have heard about Warhammer or some variation of it. Warhammer is a small scale army strategy game where your faction fights with another. The actual game is used with models and figures with dice and codexes, but there have been some good video games based off of it as well (one more notable being Dawn of War). Freeblade is one of the games made specifically for mobile, and is a type of dungeon runner. The process is you are a knight, which is a large mechanical walker imbued with the spirit of a fierce honorable warrior. You have an array of weaponry at your disposal and you are also towering over most opponents (unless they’re big demons or other walkers, then not so much XD).
You have the ability to customize your Knight with different weapons (also different types on each hardpoint), paint schemes, icons, and some physical differences. As well as this in addition to the normal campaign mode, there is additional missions you can do for more medals (which help you progress further) and patrols for more loot and specifically Patrol Medals (also used in conjunction with regular ones). There is also a multiplayer aspect that was added fairly recently that pits you against another Knight automatically controlled but fights based on weaponry. The weaponry and armor gained from the multiplayer games have Valor which is specific boosts to some influences that help your Knight or hinder others. Overall I’ve really liked the game although I was interested due to my preplaying of 40k years ago, but it is a fairly intense shooter, definitely appealing to those looking for action (and big stompy feet).
Haven’t had a review in awhile, so lets put it into gear with a mobile review! A game I’ve played on and off recently is Soccer Spirits (was 2 I think originally, but now it’s just listed as Soccer Spirits). A game all about soccer… but intergalatic! The game itself has a pretty interesting storyline, a high school team that loves soccer meets up with a smaller rabbit character named Littre. He is the gatekeeper for this region of the galaxy, and after getting information from an unknown source (which is the first person you see when you start and you correlate it later on) feels that the world, or even the galaxy itself is in danger. And the only people who can save it possibly is your group. They don’t believe it at first but after some convincing and actual visual of it all it hits them at that point it’s probably serious.
The gameplay is based loosely on cards (I say loosely only because it’s not actual cards per-say but more of their actual pictures and that it is not based on turns) and enhancing these cards to make them stronger. They have different stats for each kind of player (some are better at guarding, stealing, and shooting for example) and these affect how they play. There are also different elements so that you can either mix-n-match or use a same team element (some leader skills benefit one element than multiple ones). Characters are gained from Friend Points (FP) or Crystals, which are the premium currency. Crystals are actually fairly easy to get from Achievements (daily and one-time), quests, and some events. From my draws Crystals do give fairly good players, but I’ve only had a couple actual good draws than doing it via FP.
Now these have good showing for a game, but there is one slight fault. There is a fair amount of fan-service in the game, not directly but most female characters are… uh well developed? Aside from this the remainder of the game is pretty fun, and the PvP aspect is interesting. It’s not directly interacting with someone but you can tell when it’s not just a story team fighting you and this team has been crafted.
As always, let me know what you think on here or Twitter @StSquiggy and give me some ideas on what to review next!
Kingdom Hearts Unchained is a mobile offshoot of the Kingdom Hearts universe, but still manages to have a good relation to the storyline of each game. The aspect of the game is that you are one of the chosen for the keyblades, and you are fighting off the darkness in each of the worlds. You don’t see many of the actual characters from the series in person, but they come up frequently as medals, which is shown below.
The gameplay is similar to the hack-n-slash progress, you go thru the entire stage and tear everything and everyone up. You have the option to avoid battles and just head straight for the target they name in the beginning, but the missions they lay out for each stage steers you more towards finishing them off rather than avoiding. Once you finish off the enemy in question you are successful and then get rewarded with all of the things you find sparkling on the ground and as rewards from sealed chests that open at the end of a stage.
Most of your customization actually comes in keyblades and clothing. Your keyblades get stronger with the medals you attach to them, affinity with slots for multipliers and also quality of these medals influence this too. Your clothing is thru an avatar board. This board gives you the base outfit and as you use Avatar Coins you unlock other pieces of it and also get extra benefits that build on your character. This not only applies to ones of your own gender (they have one for each), you can fill both out and unlock bonuses and clothing for all.
It’s definitely a fun game overall, it has the design of the Kingdom Hearts series and follows a storyline close to the games themselves.
bit Dungeon II is a continuation of the original that I played on Kongregate long ago. When I found out about the second I was piqued as I really liked the original, it was hard as hell at times lol. The second does just as well, but does have some additional bits that brings it up a notch.
The game is based on the original aspect of the first, you are avenging your loved one and fighting your way out. You run across the landscape, coming across many various lands and enemies. Most have typical creatures that also have a larger variant or even special great creatures, different from the smaller varieties. But one thing particular with each realm is the dungeon. Each dungeon has a randomly generated setup that you must roll through until you reach the boss at the end. Once you slap them silly you go into another room and find some loot, usually a higher rarity item that will help you greatly.
The game is based on two lives. You have one which is signified by the heart at the top left and it will be a bright blue (which is like you oddly enough). When you ‘die’, you reappear by a campfire which you can sleep by to get a shot of your stats and a health refill. If you die again and you do not have another life (bright heart) then your game is over. If you do die you can actually go and recover your heart and still continue on if you make it back out. Usually I’ve been able to go and recover it but on occasion it was dangerous to go back and get it.
Overall I like the game, it’s really fun and I enjoy it just as much as I did the first. It wasn’t bad priced either when I got it (forgot how much though). Definitely an interesting one if you have the extra time for it!
Seven Knights is a game I ran into while spelunking around the Play Store just thinking of trying a different game but similar type of what I play now, and after seeing a preview on Facebook (that actually matched it…) it looked pretty interesting. It’s definitely not a bad progressive battle game (in the same line as Angry Birds Epic).
The basis of the game is you are a hero and the first experience is you charging through characters that know who you are and are trying to stop you, but you being the powerful fighter you instantly trained to be slapped everyone away until the end when you are piled and taken out, which takes you to the past when it all started. Your heroes slowly build up levels from fights and also fusing other fighters to them, which also increases their grade for fusing later. There are multiple modes, the main Adventure which is the story, and Battle which has different variations (against others and also pitting you against the AI in increasing step battles).
As many mobile games do, they do push hard on some MTX, but this is easily not needed as you get quite a bit free or with some effort. The battles themselves look great, abilities are fleshed out nicely (some a bit more extravagant than others) and you have control over their skills or can also set them up to automatically go in line with the auto attacks. It rolls pretty well together and could definitely have some draw for awhile. Not bad to try out if you have some interest.
Clash Royale is a new addition to the SuperCell lineup of games, but this goes a different route than the typical base raid army builders that they have made out of CoC and Boom Beach. Royale runs in a similar method vaguely like MOBA, but instead of a main hero you are focused with, you instead make the army, and send them on their merry way to tear into your enemy. The main target is the central Crown Tower which is where the king sits on, and you have two smaller towers on either side that does the primary defenses. Sending troops one after the other slowly whittling down the towers or sneakily getting to them is the main methods of winning.
The game runs first by gaining Elixir point by point maxing out at 10 and using this to create units. As the cost gets higher typically the unit gets better or higher quality (like 3 for Goblins and 6 for Giant), but this doesn’t always mean bigger is better. Sometimes having cheaper cards makes for easier deployment and quicker attacks, possibly leaving your rival scrambling to defend his tower. There are plenty of strategies, plus you can watch Royale TV which is a replay of higher ranking battlers duking it out to give you more ideas. Overall it is a fun game, definitely pleased with it and most likely will continue to play 😀